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<p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
"Courier New"'>Meshes&nbsp;:</span></b></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="actor/ActorD.dpr"><b>Actor</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using the TGLActor object to load Quake II
      model (.md2)</span></li>
  <li class=MsoNormal><span lang=FR>displaying an actor's frame names</span></li>
  <li class=MsoNormal><span lang=FR>animating an actor (morph animation)</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=450 height=314 src=actor/Actor.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="actorproxy/ActorProxyD.dpr"><b>Actor
     Proxy</b></a> <b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using the TGLActorProxy object to load
      Quake II model (.md2)</span></li>
  <li class=MsoNormal><span lang=FR>animating actors</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=455 height=361 src=actorproxy/ActorProxy.jpg></p>

<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="actortwocam/ActorTwocamD.dpr"><b>ActorTwocam</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>moving a TGLActor (Quake II model with
      wepon) in a small scenery</span></li>
  <li class=MsoNormal><span lang=FR>doom-like (keyboard only) movement, with
      walk/run, turn/strafe</span></li>
  <li class=MsoNormal><span lang=FR>switching between first-person and
      third-person views</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=450
height=293 src=actortwocam/ActorTwocam.jpg></p>

<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="centering/CenteringD.dpr"><b>Centering</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using AutoCentering for a TFreeForm's mesh</span></li>
  <li class=MsoNormal><span lang=FR>effects of various AutoCentering options</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=445
height=294 src=centering/Centering.jpg></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span>&nbsp;</p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="CSG/CsgD.dpr"><b>Csg</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Constructive Solid Geometry.</span></li>
  <li class=MsoNormal><span lang=FR>The CSG system uses BSP to optimize what
      triangles it considers.</span></li>
  <li class=MsoNormal><span lang=FR>Features: CSG_Union, CSG_Subtraction,
      CSG_Intersection.</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><img border=0 width=454 height=382 src=CSG/Csg.jpg></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="ducky/DuckyD.dpr"><b>Ducky</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Loading NURBS into a GLScene FreeForm/Actor
      object.</span></li>
  <li class=MsoNormal><span lang=FR>Use the resolution slider to increase or
      decrease the models triangle count dynamically.</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=458
height=300 src=ducky/Ducky.jpg></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="expolygon/ExPolygonD.dpr"><strong>expolygon</strong></a>
     :</span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using TMultiPolygon for rendering complex
      polygons</span></li>
  <li class=MsoNormal><span lang=FR>automatic tesselation of polygons with
      holes and cutoffs</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><img border=0 width=449 height=338 src=expolygon/ExPolygon.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="feedback/FeedbackD.dpr"><b>Feedback</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>This demo shows how to use a GLFeedback
      object </span></li>
  <li class=MsoNormal><span lang=FR>to extract mesh data from regular GLScene
      objects.</span></li>
  <li class=MsoNormal><span lang=FR>The GLFeedback object</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=444
height=382 src=feedback/FeedBack.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="formula/FormulaD.dpr"><b>Formula</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using the TMesh object to plot a formula in
      3D</span></li>
  <li class=MsoNormal><span lang=FR>triangle and triangle-strip meshes to make
      regular, grid-based, height-fields meshes</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>

<p class=MsoNormal><img border=0 width=537 height=280 src=formula/Formula.jpg></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="mushroom/MushroomD.dpr"><b>Mushroom</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using the TFreeForm to load a 3DStudio
      (.3DS) mesh</span></li>
  <li class=MsoNormal><span lang=FR>using TGLProxyObject to duplicate an object</span></li>
  <li class=MsoNormal><span lang=FR>uses fog and a textured &quot;ground&quot;</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><img border=0 width=415 height=291 src=mushroom/Mushroom.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="portal/PortalD.dpr"><b>Portal</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using the TPortal object to render indoor
      scenes</span></li>
  <li class=MsoNormal><span lang=FR>basic wolfenstein-like &quot;level
      designer&quot; for generating the maze mesh</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=415
height=262 src=portal/Portal.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="skeletal/SkeletalD.dpr"><b>Skeletal</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using the TActor object to an Half-Life
      model (.smd)</span></li>
  <li class=MsoNormal><span lang=FR>animating an actor (skeletal animation)</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span><img border=0 width=422
height=354 src=skeletal/Skeletal.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="shadedterrain/ShadedTerrainD.dpr"><b>Shadedterrain</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Shaded terrain rendering demo.</span></li>
  <li class=MsoNormal><span lang=FR>...</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=430 height=274 src=shadedterrain/ShadedTerrain.jpg></p>

<p class=MsoNormal>&nbsp;</p>

<p class=MsoNormal>&nbsp;</p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="subdivide/SubdivideD.dpr"><b>Subdivide</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Early mesh subdivision refinement demo</span></li>
  <li class=MsoNormal><span lang=FR>MD2 format isn't really suited for
      refinement</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=434 height=309 src=subdivide/Subdivide.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="synthterr/SynthTerrainD.dpr"><b>Synthterr</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using TTerrainRender and TGLCustomHDS</span></li>
  <li class=MsoNormal><span lang=FR>1D textures</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><img border=0 width=433 height=338 src=synthterr/SynthTerrain.jpg></p>

<p class=MsoNormal>&nbsp;</p>

<p class=MsoNormal>&nbsp;</p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="terrain/TerrainD.dpr"><b>Terrain</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using TTerrainRender and TGLBitmapHDS to
      render a simple landscape</span></li>
  <li class=MsoNormal><span lang=FR>Full-screen mode and using
      THUDText/TBitmapFont for a FPS counter</span></li>
  <li class=MsoNormal><span lang=FR>Positional 3D sounds</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=445 height=314 src=terrain/Terrain.jpg></p>

<p class=MsoNormal>&nbsp;</p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="tiles/TilesD.dpr"><b>Tiles</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Illustrates the use of TGLTilePlane to
      render an area made of tiled textures placed in a grid.</span></li>
  <li class=MsoNormal><span lang=FR>The TGLTilePlane object</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=446 height=323 src=tiles/Tiles.jpg></p>

<p class=MsoNormal>&nbsp;</p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="tree/TreeD.dpr"><b>tree</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>GLTree Editor.</span></li>
  <li class=MsoNormal><span lang=FR>Interactive parameter changes display tree
      variations.</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><img border=0 width=448 height=378 src=tree/Tree.jpg></p>

<p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>

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